Competition · 2027 season

2027 Skill Set Guidelines

Which turn and acrobatic skills belong at each level. Use these when you place a routine — they are how we keep Sparks dancers from being scored against Radiance tricks.

A routine may use any skill marked for its registered level, and anything permitted at a level below it. Skills above your registered level are not permitted.

These guidelines apply to the 2027 season and are reviewed each year — check back before you set choreography for a new season.

SkillSparksIlluminateRadiance
PirouettesTurns on one supporting leg in passé, attitude or another standard position.
Single and double pirouettes
Triple pirouettesAll variations
Quadruple pirouettesAll variations
Five or more pirouettesAll variations
Leg hold turnsTurns held with the gesture leg supported — développé, penché or attitude.
Single leg hold turn
Double leg hold turn
Triple leg hold turn
Four or more leg hold turns
FloatsSlower sustained rotation on relevé with the leg extended or in attitude.
Up to 2 rotationsAlone or inside a sequence
Up to 3 rotationsAlone or inside a sequence
No rotation limitAlone or inside a sequence
Consecutive turn sequencesTurn elements performed back to back on the same supporting leg. A rotation counts when the spot completes. Not permitted at Sparks.
Up to 6 consecutive rotationsà la seconde and fouetté combinations, up to 3 pirouettes, up to a double leg hold turn, up to 2 floats
Up to 8 consecutive rotationsà la seconde and fouetté combinations, up to 4 pirouettes, up to a triple leg hold turn, up to 3 floats
9 or more consecutive rotationsIncluding box turns and changing spots, 5+ pirouettes, 4+ leg hold turns, 4+ floats
permitted at this level not permitted

How turns are counted

  • Chainés, piqués and illusions are transitional movements, not rotation elements, and are not restricted by level.
  • Pliés are transitional inside consecutive pirouettes, but not inside à la seconde or fouetté turns.
  • A consecutive sequence is any run of rotations where the gesture leg stays the same. It ends the moment the gesture leg or the weight changes to the other side.
  • Ambidexterity — turning equally on both sides within a routine — is permitted at Illuminate and Radiance only.
SkillSparksIlluminateRadiance
StandsBalances and controlled inversions supported on the head, hands or shoulders.
Chin, chest, shoulder and elbow stands
Headstand, handstand and walking handstand
Headstand roll and handstand roll
Cartwheels, walkovers and limbersSideways or backbend-based skills passing through an inverted position.
Front and back chest rollSingle
Cartwheels and round-offsAll variations
Front and back limberOne leg at a time
Front and back walkoversAll variations
Front and back Arabian limberFrom two feet or two knees
Valdez, tinsica and helicopter
Headsprings, handsprings and aerialsAirborne skills that leave the floor with momentum.
Front and back headspring or handspring
Round-off back handspring
Side aerial
Advanced tumblingThe highest-difficulty skills, reserved for our upper levels.
Front aerial and BaraniAerial round-off
Front toss and flip to sit
Front and back tuck
Layout, layout step out and X-out
Half twist and full twist
Whip back
permitted at this level not permitted

How acro skills are counted

  • An acro element is a movement that passes through or holds a fully inverted position with both feet off the floor — the torso or hips passing directly over the head or shoulders.
  • Transitional movements are not acro elements and are not restricted by level: forward and backward rolls, shoulder rolls, dive rolls, fish flops, floor jetés, inversions, floor chassés, floor tuck or pike, candlesticks, bridges, butterflies, kip ups, and attitude taps.
  • An acro movement inside a lift is not counted as an acro skill, provided the dancer is fully supported by their partners from start to finish. If support is released at any point it counts as an acro element and is subject to the limits above.
  • Consecutive acro elements are permitted only where each individual element is permitted at that level.
  • When several dancers perform acro in canon, or different skills on the same count, it counts as one pass.
  • Contortion — extreme flexibility twisting the body into an unnatural position — may result in a routine being moved up a level.

If a routine exceeds its level

Group routines that include dancers registered at a higher level must still perform only the skills permitted for the level the routine is entered at.

Where a routine performs skills above its registered level, we may apply a deduction or move the routine to the level that matches what was performed.

Not sure where a routine sits? Ask us before you enter — we would far rather help you place it than move it on the day.